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- Overview of Ghostscript
-
- If this is your first contact with Ghostscript, before continuing here you
- should read the documentation for new users, where you'll find
-
- * what Ghostscript does (PostScript and PDF previewing, conversion, and
- printing);
- * its licensing terms (free for ordinary use);
- * what platforms it runs on (every platform you're likely to be
- interested in);
- * where to find some useful programs that enhance Ghostscript (like
- user-friendly previewers for Unix, VMS, MS Windows, DOS, and
- Macintosh); and
- * what to do if you need help.
-
- The rest of this document is a roadmap to the Ghostscript documentation.
- After looking through it, if you want to install Ghostscript and not only
- use it, we recommend you read how to install Ghostscript, and how to compile
- Ghostscript from source code (which is necessary before installing it on
- Unix and VMS systems).
- ------------------------------------------------------------------------
-
- Table of contents
-
- * Document roadmap by theme
- o What should I read if I'm a new user?
- + Aladdin Ghostscript and GNU Ghostscript
- + Before building Ghostscript
- o What should I read if I'm not a new user?
- o What if I'm a developer?
- o What if I'm writing documentation?
- * Presence on the World Wide Web
- o Ghostscript's home page
- o Aladdin's home page
- o Adobe PostScript and PDF reference documentation
- o Other material on the WWW
- * Which document contains what?
-
- Bug-form.htm Hershey.htm Ps2pdf.htm
- C-style.htm History*.htm Psfiles.htm
- Commprod.htm Htmstyle.htm Public.htm
- Copying.htm Humor.htm Readme.htm
- Current.htm Install.htm Release.htm
- DLL.htm Language.htm Source.htm
- Devices.htm Lib.htm Tester.htm
- Drivers.htm Make.htm Unix-lpr.htm
- Fonts.htm New-user.htm Use.htm
- Helpers.htm News.htm Xfonts.htm
-
- ------------------------------------------------------------------------
-
- Document roadmap by theme
-
- What should I read if I'm a new user?
-
- A new user of Ghostscript should begin by reading the material specifically
- for new users, then as many of these documents as seem useful:
-
- * how to install Ghostscript
- * how to use Ghostscript; some of this information information also found
- in gs.1, the Unix "man" page for Ghostscript.
- * the catalogs at the beginning of devs.mak and contrib.mak, which list
- all the devices for which Ghostscript is able to produce output
- (although if you got Ghostscript in binary form, it will only include
- some of these devices)
- * detailed information about some specific devices that Ghostscript knows
- about
- * more detailed information about how to use Ghostscript under Unix with
- lpr as a filter for non-PostScript printers
- * a problem-reporting form -- but remember that Ghostscript comes with NO
- WARRANTY and NO SUPPORT
-
- Aladdin Ghostscript and GNU Ghostscript
-
- Aladdin Ghostscript and GNU Ghostscript are different releases. If you have
- Aladdin Ghostscript, not the GNU Ghostscript releases distributed by the
- Free Software Foundation, you should read (or at least skim through):
-
- * additional information about Aladdin Ghostscript releases that is not
- relevant to GNU Ghostscript releases.
-
- If you run into any questions, or if you are going to be using Ghostscript
- extensively, you should at least skim, and probably eventually read:
-
- * about the fonts distributed with Ghostscript, including how to add or
- replace fonts
- * a description of the Ghostscript language, and its differences from the
- documented PostScript language
- * about the .ps files distributed with Ghostscript (other than fonts)
-
- Before building Ghostscript
-
- If you are going to compile Ghostscript, rather than just use an executable
- you got from somewhere, you should read:
-
- * how to build Ghostscript and install it
-
- ------------------------------------------------------------------------
-
- What should I read if I'm not a new user?
-
- If you have already used Ghostscript, when you receive a new release you
- should begin by reading this file, then
-
- * News.htm, for changes and new features in the current release;
- * Current.htm, for known problems in the current release;
- * if you wish, History#.htm (currently History6.htm), for changes in
- other releases.
-
- ------------------------------------------------------------------------
-
- What if I'm a developer?
-
- If you are going to write a new driver for Ghostscript, you should read
-
- * the guide to the Ghostscript source code
- * the interface between Ghostscript and device drivers
- * about the external font interface between Ghostscript and
- platform-supplied fonts (but read about drivers in general first)
-
- If you are considering distributing Ghostscript (either Aladdin or GNU
- versions) in conjunction with a commercial product, you should read the
- license carefully, and you should also read
-
- * additional clarification of the circumstances under which Ghostscript
- can be distributed with a commercial product
-
- If you intend to use Ghostscript in the form of a dynamic link library (DLL)
- under OS/2 or Microsoft Windows, read
-
- * documentation on Ghostscript as a DLL
-
- If you want to use Ghostscript as part of another program -- as a callable
- PostScript language interpreter -- and not as a DLL or as a self-contained
- executable application, you should begin by reading
-
- * the source file imain.h, the documented API for Ghostscript not as a
- DLL
-
- or if you are going to use only the Ghostscript graphics library,
-
- * about the structure of the Ghostscript library and its interfaces
-
- ------------------------------------------------------------------------
-
- What if I'm writing documentation?
-
- If you are editing or adding to Ghostscript's existing documentation in HTML
- format, or writing a new document, you should read
-
- * the coding and style guidelines for Ghostscript's HTML-based
- documentation.
-
- ------------------------------------------------------------------------
-
- Presence on the World Wide Web
-
- Ghostscript's home page
-
- Ghostscript has a home page on the World Wide Web with helpful information
- such as the FAQ (Frequently Asked Questions) and a list of known problems
- and workarounds for the current Aladdin Ghostscript release (in the
- "Obtaining" file for that release):
-
- http://www.cs.wisc.edu/~ghost/
-
- Aladdin's home page
-
- More material about Ghostscript can be found on Aladdin Enterprises' World
- Wide Web site at
-
- http://www.ghostscript.com/
-
- Adobe PostScript and PDF reference documentation
-
- Adobe makes a wealth of relevant technical documentation available on its
- Web site, including the PostScript Language Reference Manual (Third
- Edition), the PDF 1.3 specification, and the pdfmark and distiller
- parameters documentation.
-
- Other material on the WWW
-
- Much other material about Ghostscript is available on the World Wide Web,
- both as web pages and as archived Usenet and mailing list discussions. Use
- the well-known search engines to find such material.
-
- There is a good manual for Ghostscript available in PDF form, in English and
- German (and soon in Japanese), at:
-
- http://www.pdflib.com/gsmanual
-
- ------------------------------------------------------------------------
-
- Which document contains what?
-
- Here is the list in alphabetic order of Ghostscript documentation, with
- explanations of the contents.
-
- Bug-form.htm
- A form to fill out and send to Aladdin to report a bug in Aladdin
- Ghostscript -- but remember that Ghostscript comes with NO WARRANTY and
- NO SUPPORT. Please read the guidelines before reporting a bug.
-
- C-style.htm
- Aladdin's guidelines and style for C coding, which you should follow
- if, for example, you write a new driver or add or change something in
- Ghostscript. For developers.
-
- Commprod.htm
- The conditions under which Ghostscript may be distributed in a
- commercial context. See also the Aladdin Free Public License.
-
- Copying.htm
- A reminder that Aladdin Ghostscript is governed NOT by the Free
- Software Foundation's GNU General Public License but by the Aladdin
- Free Public License.
-
- Current.htm
- Information specifically about the current release of Ghostscript. See
- also the latest news of changes.
-
- DLL.htm
- On OS/2, MS Windows-16 and MS Windows-32 platforms, Ghostscript is
- compiled as a dynamic link library (DLL). This describes how to use it.
- For developers.
-
- Devices.htm
- Detailed information about some specific devices for which Ghostscript
- can produce output. Run "gs -h" to see which devices a particular
- version of Ghostscript is built to use.
-
- Drivers.htm
- Describes the interface between Ghostscript and device drivers. If you
- do this, you should also read and use the C style and coding
- guidelines. Necessary to develop a new driver. For developers.
-
- Fonts.htm
- All about fonts freely available for Ghostscript, and how to add and
- use new fonts. Also describes how to use Ghostscript fonts as X Windows
- fonts. For both users and developers.
-
- Helpers.htm
- A note of thanks to people who have helped in the development of
- Ghostscript.
-
- Hershey.htm
- Part 1 of the five-part original Usenet distribution of the free
- Hershey fonts, giving the terms of use and describing their encoding.
-
- History*.htm
- The history of changes in all Ghostscript releases:
-
- History6.htm for Ghostscript versions 6.n
- History5.htm for Ghostscript versions 5.n
- History4.htm for Ghostscript versions 4.n
- History3.htm for Ghostscript versions 3.n
- History2.htm for Ghostscript versions 2.n
- History1.htm for Ghostscript versions 1.n
-
- Htmstyle.htm
- The guidelines and style for HTML coding of Ghostscript's
- documentation, which you should follow if, for example, you change
- existing HTML documentation or write new documents. For writers and
- editors.
-
- Humor.htm
- Another Ghostscript interpreter.
-
- Install.htm
- How to install Ghostscript. See also how to build it.
-
- Language.htm
- The relationship between the Ghostscript interpreter and the PostScript
- language as defined by Adobe.
-
- Lib.htm
- A description of the Ghostscript library, a set of procedures to
- implement the graphics and filtering capabilities that are primitive
- operations in the PostScript language and in Adobe Portable Document
- Format (PDF). For developers.
-
- Make.htm
- How to build Ghostscript executables from the source code. See also how
- to install it. It's not necessary to be a highly experienced developer
- to build or install Ghostscript, but some experience is needed.
-
- New-user.htm
- Essential information for new users of Ghostscript.
-
- News.htm
- Changes in the latest releases of Ghostscript. Changes in older
- releases are described in the history files "History*.htm", which are
- usually installed in the documentation directory. Run "gs -h" to see
- where that is.
-
- Ps2pdf.htm
- Detailed information on how to use Ghostscript through ps2pdf to
- convert PostScript to Adobe Portable Document Format (PDF).
-
- Psfiles.htm
- A description of the PostScript files (other than font files)
- distributed with Ghostscript, including initialization routines,
- utility programs, and sample printable files.
-
- Public.htm
- The Aladdin Free Public License, which states the conditions for using
- and redistributing Aladdin Ghostscript.
-
- Readme.htm
- This document.
-
- Release.htm
- A description of how to prepare and test a Ghostscript release. Of
- interest only to developers who want to create new Ghostscript versions
- for distribution.
-
- Source.htm
- A guide to the Ghostscript source code, for development and debugging.
-
- Tester.htm
- A short questionnaire to fill out if you would like to be notified of
- new tester / beta releases.
-
- Unix-lpr.htm
- How to set up Ghostscript as a Unix lpr filter.
-
- Use.htm
- Detailed instructions on how to use Ghostscript, including such matters
- as designating an output device; choosing a default paper size; how
- Ghostscript finds files, including font files; how it uses environment
- variables; notes on specific platforms, including the X Window System;
- and command-line options.
-
- Xfonts.htm
- Ghostscript's external font interface to a host platform's
- font-rendering mechanism, for developers.
-
- ------------------------------------------------------------------------
-
- Copyright © 1996, 1997, 1998 Aladdin Enterprises. All rights reserved.
-
- This file is part of Aladdin Ghostscript. See the Aladdin Free Public
- License (the "License") for full details of the terms of using, copying,
- modifying, and redistributing Aladdin Ghostscript.
-
- Ghostscript version 6.0, 3 February 2000
-